Why this topic?
The COVID-19 pandemic has changed the way clinical/medical researchers work together. Yet, there is no collaborative search feature applied to any of the literature search product. In addition, researchers are in need of finding the latest COVID-19 related literature. Then how might we develop such a product to support research teamworks?
+ Information Science
+ Online Teamwork
In a design perspective
+ Researcher
+ Research Method: Prototyping, semi-structured interview, survey, SUS scale, heuristic evaluation, usability test (convenience sampling)
+ Data Analysis Method: Qualitative coding (open coding - focused coding - thematic coding), statistical calculation (mean & standard deviation), affinity grouping
+ Data Collection Tool: Google Form, WebEx audio and screen recording, Miro
+ Data Analysis Tool: NVivo, Excel, Qcamap.org
(In the progress) MedInfo 2021
Expected Outcome : Information Query System (IQS) interaction and user interface design.
Research Method : User study that learn the big picture of online teamwork, instead of the traditional calculation of algorithm efficiency.
Q1: How can CIS complement the interaction and user interface design to assist bridging the perceptual gap between team members?
Q1-1: What is the literature collection and review process like in a clinical/medical team?
Q1-2: How to understand the roles in the clinical/medical literature collection and review?
Q1-3: How to improve innovation efficiency by providing awareness?
Q2: How might we improve the proposed prototype system?
Q2-1: What are the usability issues?
Q2-2: How might we fix them?
Data Collection
Drafting :
Wire-frames and Design : BootStrap Studio: HTML framework + CSS
Implementation : Clickable with back-end algorithm
Aim : To prevent the participants from focusing on less important issues in the following lab evaluation, I decided to have a heuristic evaluation to the implemented prototype 0 which contains back-end algorithm.
Recruitment : design experts with a learning background in DAAP, N=3
Steps :
Individually find usability problems as much as possible
Group brainstorm : share problems and propose design ideas
Design representative talk with development team to list development priority
Online Session : Miro + WebEx
Data Analysis : Affinity grouping according to a criteria of seriousness
The key findings are:
Final Decision : High priority: minor but important usability issues. Low priority: functions related to CIS
Design :
Implementation :
Aim : To learn from the user and reduce the recruitment difficulty
Recruitment : Researchers in College of Medicine: professor, associate professor, Graduate Research Assistant, Librarian Fellow. N=12.
Steps :
Background Survey
Usability test : Realistic Tasks + SUS Scale
Semi-structured Interview
Tools : Google Form, WebEx, WebEx Audio and Screen Recording
Aim :
Steps :
Demographic info
Search behavior
Collaboration behavior
Data Analysis : Statistical charts
Results : Top choices. References for the further lab evaluation result because of its small size.
Aim : Learn usability issues from user’s perspective
Steps :
PubMed search: search behavior observation
Search with IQS system: keyword+term, ID+term, ID+concept
Semi-Structured interview: user perspective usability
Usability scale: SUS scale
Data Analysis :
Data of realistic tasks : Usually: completion of tasks. This study: qualitative coding (open coding + focused coding)
Data of SUS scale : Mean + standard deviation calculation
Online Session :
Findings from realistic tasks :
Result from SUS scale :
Login page
Landing page
Searching page
Q&A page
Q&A details
Aim : Collect factual experiences as exploratory data
Data Analysis : Thematic coding (open coding + focused coding)
Steps :
Semi-structured interview: facts, attitudes, reasonings, and opinions
Exit interview: questions and snow ball recruitment
Finding 1 : Categorization of tea-sonas and personas. There two types of teams and two types of members.
Finding 2 : The tea-sona and personas that help me understand the users.
Finding 3 : Experience maps that help to see the big picture of the current activities the users do and find out opportunities.
Finding 4 : Journey map that mapping out the design ideas.
Limitation
Future Direction (Research)
Future Direction (Project)
Reflections